It’s alive ! AAA-LLIVE ! Shootius 0.25 !

After many months spent with a buggy version of Shootius, I finally took the time to debug it.

Thanks to Visual Studio’s cryptic error messages, it took me a while to figure out that in C++ when to do that in your .hpp :

static std::vector<Player*> playerList;

 

You have to declare it also in your cpp:

std::vector<Player*> GameState::playerList;

Because it is static.Coming from Java and C#, I didn’t find that very intuitive.

 

New release of my game !
Download Shootius 0.25 for Windows

Release Notes:

– Changed resolution

– Working on 4 players mode

– Changed Life bars display

– Made the code cleaner and more dynamic as always.

 

 

Known Issues:

– I screwed up the Wood Satellite weapon

– The score now displays in the Enemy Selected Life Bar

 

Controls:
Arrow Keys – Move
Spacebar – Fire Shot
X – Elec Spark
C – Wood Satellite
P – Pause
Esc – Quit the game

 

Follow me on Facebook : RockMarc

Or on Twitter : @DebuggingWorld

 

Share if you like the content of this blog.

Advertisements

Tags: ,

Trackbacks / Pingbacks

  1. Paper Shooter | Debugging World - December 25, 2014

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: