I followed this tutorial to the letter : https://unity3d.com/learn/tutorials/projects/2d-roguelike-tutorial
And it worked. I was wondering about some of the teacher choices, but it became clearer towards the end.
I discovered some new tools of Unity 5 with this.
And I tried to build it on a lot of platforms.
So while in the Unity Editor, it looks like that:
In the Android version it looks like that:
Yeah…. The camera is not adapted. Also I ran in a lot of issues while trying to compile for Android. If you download the Android SDK with Android Studio, you must download the tools separately and replace the tools folder in the Android SDK. And be sure to change the publishing name in the Player Settings like being told to, because Unity won’t compile otherwise.
I tried the web browser version… and:
Yeah… I don’t know what happened here. You can try the game yourself here.
The game only usually works with the arrow keys, or slides on Android, but here, nothing is recognized.
Finally on a “normal” Windows build, we have:
There is a weird line in the middle of screen.
So as you can see, I’m up to some tweaking ! After that I’ll try to add some new features !
“A bridge needs to be built, so time to bust out the cranes, right? Not so fast, a Chinese company has built a machine that has a creative way of setting girders into place.
The SLJ900/32, made by the Beijing Wowjoint Machinery Company, is a 580 ton, 300 foot long and 24 foot wide mega machine that looks more like a train than a crane and acts a lot like a Stretch Armstrong action figure. Instead of using a stationary or crawler crane to lift the girder of a bridge from the ground and drop it into its place, the SLJ900/32 drives the girder onto the previously placed girder, slowly extends its arms to the next support platform, pushes the girder towards the front of the machine and then lowers it into place.”
I just discovered another series of my favorite TV shows: documentaries about the mind, the brain, or psychology.
You can see some of the episodes of “The Brain with David Eagleman” on YouTube, but some of them have been deleted.
Here are a few, you can watch them in any order:
I let you look for the rest.
Two new videos for you today.
Maybe they’ll inspire you to build something similar. 🙂
And then plastic balls:
Like always I appreciate the work behind the performance.
To be able to code and make such a robot is quite a feat.
If you ever wondered how the video games of your youth were made, this series of videos from the 8 bit guy explains it.
How Oldschool Sound/Music worked
How “oldschool” graphics worked Part 1 – Commodore and Nintendo
How “oldschool” graphics work, part 2 – Apple and Atari